Star Trek Adventures Episodes

Strange New Adventures is a Star Trek Adventures actual play series currently following the crew of the USS Challenger in the Strange New Worlds era as they explore the unknown, face new threats, and uphold the ideals of Starfleet across the galaxy.
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June 4, 2026

SNA The Cries of Mars Episode 4 - "The Standoff"

Tensions reach a breaking point in the latest episode of Strange New Adventures, "The Standoff." Freshly promoted Captain Marik faces her first true trial in the big chair as the crew of the Thunder Bay comes face to face with Commander T'Vala (Guest Starring Girafe) of the lethal Romulan Tal Shiar. When Marik attempts to defuse the ticking time bomb through diplomacy, her words are met with the cold, calculating wall of Romulan resolve. The stakes turn deeply personal when Dr. Neldan i...
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April 24, 2026

SNA: The Cries of Mars Episode 3 - "Whispers & Shadows"

Whispers & Shadows | The Cries of Mars The aftermath of the Shepard rescue takes a chilling turn this week as the crew of the Thunder Bay realizes the nightmare on Mars is far from over. Even with survivors safely aboard, the fires continue to rage across the Martian colonies, casting a long, crimson shadow over the impending debrief with Starfleet Command. While Admiral Jellico pushes to keep the crew of Thunder Bay Earth-bound, Admiral Janeway emerges as a staunch ally for the crew as t...
April 2, 2026

SNA: The Cries of Mars Episode 2 - "Racing Against the Flames"

Racing Against the Flames | The Cries of Mars The Cries of Mars continues this month as the crew of the Thunder Bay race to evacuate the USS Shepard, one of the many vessels that came under attack during the synth strike on Mars. Follow along as Doctor Neldan and Commander Vinar attempt to triage both the survivors aboard the Shepard and its failing systems, while Commander Marik and the crew aboard the Thunder Bay do everything they can to prevent the situation from deteriorating even more. ...
March 8, 2026

SNA "When the Talon Breaks" Session 0

Welcome to Session 0 of our special Strange New Adventures one-shot! This game is a direct love letter to the classic thriller Crimson Tide, set right in the gritty Enterprise era of Star Trek.

With the galaxy on a quadrant-wide red alert following the Earth-Romulan War, peace is hanging by a thread. In this kickoff episode, we set the stage for our high-stakes mission and dive into the precarious political climate surrounding the rogue Romulan Admiral Nikal.

Watch as the cast goes through col...
March 1, 2026

SNA: The Cries of Mars Episode 1 - "Adrift in the Crimson Inferno"

The fire is spreading! Strange New Adventures, our Star Trek Adventures Actual Play series, returns for a relentless Season 2 premiere. Mars is no longer a beacon of ambition; it is a graveyard choked in ash and wreathed in flame. High above the smoldering ruins, the USS Thunder Bay cuts through a lethal field of shattered starships and stolen lives. The Parliament-class vessel is outclassed by the sheer scale of the devastation, yet her crew must hold the line. In "Adrift in the Crimson Infe...
Jan. 25, 2026

SNA The Cries of Mars: Session 0

The galaxy changed forever in 2385. In this Session 0 of our Star Trek Adventures campaign, The Cries of Mars, we set the stage in the aftermath of the Synth Attack that destroyed Utopia Planitia and left Mars burning. With the Romulan evacuation effort dead, Starfleet in crisis, and Admiral Picard resigned, what remains of the fleet has been reassigned to rescue, relief, and evacuation around the Red Planet. Our story begins aboard the USS Thunder Bay, a Parliament-class vessel sent into the...
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Jan. 1, 2026

New Year, New Frontiers With Carlos Cisco

Kick off the New Year with a brand new episode of Strange New Pod as Julian and Giraffe sit down with writer and game designer Carlos Cisco for a wide-ranging conversation spanning Star Trek and tabletop RPGs.


Carlos dives into his work as a writer on Star Trek: Discovery, his contributions to Star Trek Adventures, and his role in helping develop the brand new TTRPG Daggerheart. They also take a deep look at his latest release, Pistolheart, a Western-inspired supplement for Daggerheart that b...
Guest: Carlos Cisco
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Dec. 25, 2025

A Very Starfleet Christmas With Jim Johnson

Merry Christmas and welcome to a special holiday edition of Strange New Pod.


Julian sits down with Jim Johnson, Project Manager for Star Trek Adventures at Modiphius, for an overdue and insightful conversation about the past, present, and future of STA.


They discuss Jim’s background and love of theater, reflect on how Star Trek Adventures Second Edition has grown since its 2024 launch, and why the Starter Set remains such a strong entry point for new players. The episode also touches on th...
Guest: Jim Johnson
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Nov. 21, 2025

Talking Star Trek Adventures w/ Al Spader, Meric Moir, and Michael Dismuke

Strange New Pod beams up an incredible trio for this special episode as Julian sits down with the writers behind the Star Trek Adventures Second Edition Starter Campaign: Al Spader, Meric Moir, and Michael Dismuke.
Together, they dive into the creative heart of the campaign, exploring the inspiration behind its story, how it welcomes brand-new TTRPG players into the Final Frontier, and the guiding philosophy that shaped its design.


From crafting accessible mechanics to building a narrative th...
Nov. 11, 2025

SNA Whatever Should Be Done Must Be Done, Act 3: "The Codex" Season Finale

Star Trek Adventures: Whatever Should Be Done Must Be Done — Act III “The Codex” Second Edition Starter Campaign Finale!


After seven months of exploration, discovery, and danger, the SNA crew reaches the grand finale of the Star Trek Adventures Second Edition Starter Campaign. What will they uncover in The Codex? Can they protect the ideals of the Federation when science and survival are at odds?


The crew of the Challenger has finally made contact with Dr. Urotoxa, uncovering secrets burie...
Oct. 28, 2025

SNA Whatever Should Be Done Must Be Done, Act 2: "Into the Shadow Maw Nebula"

Strange New Adventures: “Into the Shadow Maw Nebula” (Act Two of whatever Should Be Done Must Be Done) The chase intensifies as the crew of the Challenger follows Urotoxa’s trail deep into the mysterious Shadow Maw Nebula, a swirling expanse of volatile energy and treacherous gravitational currents. On a moon shrouded within, Urotoxa and her team may have uncovered something that could rewrite history itself. With time running out and the nebula’s storms threatening to tear their ship apart, ...
Oct. 21, 2025

SNA Whatever Should Be Done Must Be Done, Act 1: "Performance Evaluation"

As the crew of the USS Challenger embarks on the final chapter of the starter campaign, Commander Xanthus th’Raviq faces a difficult test. Admiral Robert April personally conducts a debriefing, questioning whether this crew is truly suited to continue the hunt for the fugitive Dr. Urotoxa.


With the Admiral’s reluctant blessing, the Challenger sets course for Federation Starbase 323, a glittering hub of trade and diplomacy at a crucial junction of interstellar commerce. The starbase’s interloc...
Oct. 14, 2025

SNA Dare to Be Wise, Act 3: "Fractured Identities"

With Ensign Tennan critically injured but still determined to lend his expertise, the crew of the U.S.S. Challenger faces its greatest trial yet. As they make first contact with the mysterious Bryozoan Conveyer, the truth of the Colony’s invasion finally comes to light: the species is not seeking conquest, but survival, driven to desperate measures by forces tearing their existence apart.


With time running out, the crew must decide how far they will go to help these new beings they have encou...
Sept. 25, 2025

SNA Dare to Be Wise, Act 2: "Not Yet Finished"

Act 2: Not Yet Finished of Dare to Be Wise is available now! After Ensign Tennan is critically injured while repairing Challenger’s impulse drive, the crew’s fate hangs in the balance. Can Dr. Voraal’s medical expertise save the young officer’s life? Or will Tennan become the Challenger’s first casualty? But there’s no time to breathe. As the ship narrowly dodges destruction in the heavy metal asteroid field, sensors flare with strange readings: gradons wash over the vessel, and then space it...
Sept. 10, 2025

SNA Dare to Be Wise, Act 1: "Though We Stumble"

The journey continues as our crew launches into Adventure 2: Dare to Be Wise! In Act 1, the U.S.S. Challenger is ordered to survey a dense asteroid field, but the mission goes off-course almost immediately. When Commodore Xen and her crew arrive to begin their survey, the situation on board goes from bad to worse. Time is running out, Challenger’s fate hangs in the balance, and not everyone will make it through unscathed.


Buckle up! Strange New Adventures is back, and the stakes have never be...
July 14, 2025

SNA Incursion Point, Act Three: "The Fate of Kizomic VI"

In the thrilling conclusion of Incursion Point, the crew of the USS Challenger faces their most dangerous test yet. With the clock ticking, Commodore Xen and her team must pull off a daring two-pronged mission: evacuate the final wave of refugees still stranded on the collapsing floating city of Cressida—and simultaneously rescue the Kizoman people from the devastating Bryozoan assault ravaging their capital in the liquid layer of the planet.

With lives hanging in the balance and the Challenger...
June 18, 2025

SNA "Incursion Point" Act 2: The Fall of Cressida

🚀 Strange New Adventures - Session 3 Now Available! 🚀 "Incursion Point – Act 2: The Fall of Cressida" A catastrophic fracture sends a massive section of the orbital platform Cressida hurtling toward the planet below—and Commodore Xen and Commander Th'Raviq make a daring dive in pursuit. As chaos unfolds in the skies over the fractured colony, the crew races to understand the cause of the collapse and prevent further devastation. Their mission leads to a tense encounter with Veda Damaad, Cress...
April 28, 2025

SNA "Incursion Point" Act 1, Scene 3: The Foundations Shake

🚀 Strange New Adventures - Session 2 Now Available! 🚀


Our second session covering Act Three is here! Follow Commander Th'Raviq, Commander Ven Jaxa, Dr. Voraal, and Lt. Hernandez as they continue the evacuation of Cressida. What happens when the Challenger crew has to deal with a mob of restless Cressidans trying to get off the floating city? How does the crew draw the Bryozoans away from them? And what mission altering event takes places and the end of the scene that will have dire consequenc...
April 14, 2025

SNA "Incursion Point" Act 1: "Operation Evacuate!" Scenes One & Two

🚀 Strange New Adventures - Session 1 Now Available! 🚀

Our first Strange New Adventures session is here! Join us as we dive into Scenes One and Two of "Incursion Point" Act 1: "Operation: Evacuate!"—the thrilling opening to the Star Trek Adventures second edition starter campaign.

🎙 Credits:
🔹 Produced & Edited by: Julian Brown
🔹 Episode Art from: Star Trek Adventures 2E Campaign Booklet, Andrew Clark
🔹 Intro & Outro Music: Luis Humanoide
🔹 Sound Effects: Trek Core

Check it out now and let us ...
March 10, 2025

Strange New Adventures: Session 0 | The U.S.S. Challenger & Her Crew

Welcome to this special bonus episode of our Star Trek Adventures Starter Campaign! In Session 0, we embark on an exciting journey to the final frontier, introducing our ship—the U.S.S. Challenger—and the crew that will face the unknown. With the bold Starfleet officers of the U.S.S. Challenger, we lay the foundation for the adventures ahead. Join us as we discuss character backstories, basic rules, and the challenges that await in this bold new campaign. Set course and HIT IT!


Credits:
Produ...